AI Insights · Timothy · October 2021
Performance of Top 5 io Games in Spain in Q3 2021
In Q3 2021, the top 5 io games in Spain showcased varied performance trends in weekly downloads, revenue, and active users, as per Sensor Tower data.
The third quarter of 2021 saw an interesting performance among the top 5 io games in Spain on a unified platform, combining data from both iOS and Android. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Online Snake experienced a notable increase in weekly revenue, peaking at approximately $123 in the final week of September. Weekly downloads showed a mixed trend, with a high of around 15K in early August, but later decreasing to about 8.3K by the end of Q3. Active users fluctuated, starting at 100K in late June, peaking at nearly 113K in early August, and then dropping to around 86K by the end of September.
slither.io from Lowtech Studios LLC saw a consistent decline in weekly revenue, starting at $38 and dropping to $0 by the end of the quarter. Downloads also followed a downward trend, from approximately 16K in late June to around 7K by the end of September. Active users decreased steadily from about 137K in late June to around 90K by the end of September.
State.io - Conquer the World by AI Games FZ had a somewhat stable revenue, starting at $44 in late June and ending at the same amount in late September. Downloads saw an upward spike mid-quarter, peaking at 15.5K in late August, and closing the quarter at approximately 15K. The active user count saw a general increase from about 46K in late June to around 50K in late August, before settling at nearly 38K by the end of September.
Snowball.io™ showed a minor fluctuation in revenue, maintaining a range between $7 and $19 throughout the quarter. Downloads exhibited significant growth, reaching a peak of 15.7K in late August before ending the quarter at around 5.8K. The active user base saw a substantial rise, starting at around 24K in late June and peaking at nearly 74K in early September, before concluding the quarter at approximately 42K.
Finally, Paper.io 3D from Voodoo experienced varied weekly revenue, peaking at $33 mid-quarter. Downloads saw a peak of around 13.8K in mid-August but dropped significantly to about 2.5K by the end of September. Active users started at approximately 85K in late June, peaked at around 99K in mid-August, and ended the quarter at approximately 54K.
These insights are based on data from Sensor Tower. For more comprehensive insights and trends, visit Sensor Tower’s platform.